﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Yunchang;
namespace AutoChess
{
     class ACLeaveState : Yunchang.FsmStateBase<AutoChessModeState>
    {
        AutoChessManager ctr;
        public ACLeaveState(AutoChessModeState stateType, AutoChessManager controller) : base(stateType, controller)
        {
            ctr = controller;
        }
        public override void Enter()
        {
            base.Enter();
        }
    }
}